Building the Citadel
We believe that modern trucking is the world’s most complex Real-Time Strategy (RTS) game. We just built the interface to teach it.
The Origin Story
For decades, the logistics industry has trained its “Knights” (drivers) and “Tacticians” (dispatchers) in the most boring way possible: static textbooks, grainy PowerPoints, and the dreaded trial-by-fire.
The founders of Kingdom Game realized a critical disconnect. We looked at the dispatcher’s desk—multiple monitors, blinking alerts, resource management, time constraints, and high-stakes negotiation—and we didn’t see a clerical job. We saw a Command Center. We saw the same cognitive load required to play high-level strategy games like StarCraft or Civilization.
The problem was that new dispatchers were being thrown into the “Fog of War” with real trucks and real money. One mistake didn’t just mean “Game Over”; it meant a $500 tow bill, a lost customer, or a driver quitting. The industry was burning through talent because the cost of learning was too high.
Kingdom Game was born from a simple question: What if we could simulate the chaos of the supply chain in a sandbox where the only thing you lose is points, not profit?
Our Core Doctrine
01. Stress Inoculation
Reading about a “Late Pickup” is easy. Handling an angry broker on the phone while your driver is screaming about detention pay and your fuel card is declined? That is hard. Our scenarios are designed to induce controlled stress, building the “muscle memory” needed to remain calm when the real phone rings.
02. Margin Defense
Revenue is vanity; Margin is sanity. We teach dispatchers to look beyond the “Gross Pay” of a load. We force them to calculate the Cost Per Mile (CPM), factor in the deadhead, and realize that sometimes the best move is to park the truck. In the Kingdom, wealth is not how much gold you touch, but how much you keep.
03. The Driver is The King
Without the driver, the Kingdom falls. Our simulation includes a “Morale Meter.” If you push a driver too hard, violate their HOS (Hours of Service), or lie to them, they quit. This teaches the soft skills of empathy and leadership that spreadsheets cannot capture.
04. Radical Transparency
The logistics industry is plagued by “double-brokering” and hidden fees. Kingdom Game promotes the “Honorable Yield.” We award bonus XP for truthful communication with customers, even when the news is bad. We believe integrity is a long-term economic strategy.
The Archetypes of the Industry
Every successful fleet is a raiding party composed of distinct classes. Kingdom Game helps you level up in your specific discipline.
The Dispatcher
TacticianThe frontline commander. They manage the immediate chaos. Their weapon is the phone; their shield is the rate confirmation.
The Load Planner
StrategistThe map-maker. They look 3 moves ahead, analyzing lane density and seasonal produce trends to position assets before the market shifts.
The Safety Manager
PaladinThe protector of the realm. They fight against the Department of Transportation (DOT) audits and ensure the fleet survives legally.
The Engine
> INITIALIZING ECONOMIC_MODEL_V4…
> LOADING SPOT_RATES_DAT…
> CALCULATING DIESEL_SURCHARGE (Midwest)…
> DETECTING TRAFFIC_DELAY (Chicago, I-294)…
> ALERT: DRIVER_FATIGUE DETECTED.
> SIMULATION READY.
Behind the playful graphics lies a sophisticated Operational Logic Engine. We don’t just use random numbers.
- Live Market Data: Our scenarios reflect real historical market cycles (The 2018 Boom, The 2019 Bloodbath, The 2021 Covid Spike).
- Physics & Time: We calculate transit times based on real average truck speeds (50mph), not car speeds. We account for the 30-minute mandatory DOT break.
- Financial Gravity: Every mile driven consumes fuel, def fluid, and tire tread. The engine tracks fractions of a cent.
The Iron Code
The values that govern our simulation and our company.
1. Precision over Speed
In dispatch, fast is good, but accurate is better. A fast mistake takes three times longer to fix than a slow success. We build our UI to reward checking details, not just clicking buttons.
2. Respect the Craft
Trucking is the circulatory system of the economy. We treat the industry with the dignity it deserves, avoiding caricatures and focusing on the hard skills required to keep the shelves stocked.
3. Data is the Weapon
Gut feeling is great; data is better. We advocate for data-driven decision making. Know your cost per mile. Know your lane averages. Guessing is gambling, and gambling loses the Kingdom.
4. Leave No Truck Behind
The ultimate failure is an abandoned driver. Our community and support systems are designed to ensure that every user—whether a rookie dispatcher or a fleet owner—has the resources to get home.
Development Roadmap
Phase I: The Foundation
Launch of the core Scenario Engine. 50+ basic dispatch situations (Late pickups, break downs, weather delays). [COMPLETED]
Phase II: The Economy (Current)
Introduction of “Wallet Management.” Users must now maintain a positive cash flow, factoring in fuel advances and 30-day payment terms.
Phase III: Multiplayer Fleets
The ability for multiple users to dispatch the same fleet in real-time. Cooperative multiplayer where one handles sales, one handles ops.
Ready to Take Command?
The fleet is idling. The brokers are calling. The margin is waiting to be captured. Join the simulation today.